This AI iPhone game is interesting, but does nothing to assuage my AI fears

This AI game might not be great, but signals more than it knows.

This AI iPhone game is interesting, but does nothing to assuage my AI fears
iPhone News
22-04-2023 13:26

A good whodunnit is filled with mystery. Interesting locations, curious characters, and detailed environments. More than just guessing games, they are deeply human stories that are supposed to put you in the shoes of someone with a very important job to do – solve a crime. The characters at the center of those stories are one of the most important parts of the mystery, be they believable real-life people, or sci-fi caricatures that play on different story tropes. 

So how on earth could an AI replicate it? This is the Andromeda Mysteries, an AI game that claims to do just that – and it only deepens my concern for AI and where we’re headed.

The game itself is simple enough. It’s a text game, with the scenario written out for you. There’s a location, a crime, and then three or so characters underneath with that characteristic AI Sci-Fi art style. It’s not a complicated game, expecting instead to show the creative prowess of the AI at the heart of the game.

You are expected to ask questions of the characters, who are all powered by the AI to make situations and reasons for the crime on the fly, answering your various questions so that you can eventually work out who has done the crime. It works – to a degree.

As a puzzle, it's fine. You can ask all the correct questions, and end up with some idea of which AI-controlled character it was that did the deed. There’s not much here to say, other than that the game becomes very boring very quickly.

Small mistakes hint at the computational nature of this scenario – errors in grammar, not from someone who can’t write or speak English, but from a computer that thinks it can. The suspects who all speak the same. The lack of any real warmth, or empathy. 

The game has the hallmarks of something that knows all the surface things of what a whodunnit should do. Accusatory characters, mystery, and puzzling scenarios. Beyond that, however, it completely fails as a storytelling device.

Motives make little sense, the art is AI-ugly, and the settings are simplistic and boring. There’s no substance here, only something that pretends to be meaningful. In the end, it feels like a very simplistic, very weak tech demo of what AI can do in regard to gaming and storytelling. Most of the time you can easily find out who ‘did the murder’ by asking all three different questions, and seeing who two of them accuse. It takes three questions of the 20 – and I’m yet to fail.

The interesting thing comes from the idea that no two games you play in the app will be the same, as the app can write them for you on the spot. That sounds good in theory, but in practice makes for paper-thin gameplay. There’s not much here beyond the oddity you’ll play for five minutes and then go back to Angry Birds.

The implications of an app like this are concerning. I write scripts in my spare time – I dream of being able to make some of them into actual pictures someday. I’ve worked hard to become semi-reasonable at what I do, and I love doing it. It’s fun. The trouble is that whenever I see AI, it's from a person who has always wanted to be able to create things but can’t be bothered to learn how. AI is seen as a way, in their eyes, to create something without having to learn a skill.

Perhaps as a writer, I’m bitter that something is coming along to replace me. Perhaps I’m not actually all that good at writing, and AI is capable of telling better stories than me. Who knows. It’s not even the concept of AI that I think is bad – for some implementations, like search bars or scientific research, it's already shown that it can be greatly useful, working alongside scientists and developers to find out more about the world we live in. The problem is that most don’t want AI to work alongside writers or artists – they want to use it to chop us out of the equation.

And I think that’s sad.

See, in the grand scheme, this game may not be all that important. But it shows that a game can, whether it's good or not, be made by one person, chopping out an entire team of people. It can also be made quickly, rather than the months or years it takes humans to make indie games. It’s worrying.

So my genuine, human sentiment is not to install the Andromeda Mysteries on your best iPhone – and I think we should pay attention to what AI in the creative space means in the long run for the people who love and cherish it.

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